Rowan
In buildOrder of the Keen Eye
Watchers who always saw the threat first. Rowan’s arrows can ricochet between enemies.
Every fall makes you stronger.
Grimhold isn’t a castle. It’s a prison. Monsters are drawn through its cracks like moths to a dark flame, and you are the one standing on the wall.

A run is one stage of 20 waves. You start with a single hero on the wall, and every level-up is a choice about what the fortress becomes next.
Monsters march down from the top of the screen. Your heroes on the battlements fight on their own.
Every level-up pauses the battle and offers three cards: a new hero, a skill, or a passive.
Skills and passives stack into a different build every time, so no two falls play out the same.
A boss waits at the end of the stage. Soul Embers carry over, so each fall leaves the fortress stronger.
Random hero drafts and card picks create a different build each time.
One run takes a few minutes. Soul Embers carry progress from one fall to the next.
Designed so a meaningful decision arrives every 15–30 seconds, without constant tapping.
Deep beneath its foundations lies the Hollow King, a chained entity of pure void. Seven warrior orders sacrificed themselves to bind him and built Grimhold as his cage. Now the cage is cracking.
Heroes are heirs of those orders, bound to the fortress by a Soulbrand. They cannot leave Grimhold, and when a hero falls, the fortress absorbs their essence and reforms them.
Order of the Keen Eye
Watchers who always saw the threat first. Rowan’s arrows can ricochet between enemies.
Order of the Pyre
Keepers of the sacred fires that hold void darkness back. Ignis burns the ground beneath the attack.
Five more heroes from the other orders are in design.
Screens from a work-in-progress build. Art, UI and balance are still changing.

